3D environment ARTIST ue / (realistic
We are looking for a talented 3D environment/prop (realistic) artist to join our crew! We are looking for an artist that can drive the visuals of realistic assets such as exteriors, buildings, doors, props ect. In this position you will be building highly detailed realtime/UE assets from start to finish. This would include hi-res, low res, textuturing and implementation. You would be joining a team of talented 3d environment artists and helping in all areas. Please see more below!
Who you are:
· Strong understanding of hard surface and organic modeling/texturing for realtime.
· experience with Maya or Blender.
· Please show examples of Strong skill set at UVs, applied tileable textures or trims.
· 5+ years experience as an environment/3d artist
· Strong portfolio showing real time assets
· Strong emphasis on sci-fi
· Experience with Nanite in Unreal 5
· Highly experienced in UE5 (must)
· Highly experienced in zbrush (must)
· Experienced/Guru in Substance painter
· Experienced in organic models
· Experienced in building interiors / exteriors.
· Great team player, self motivated and can communicate well
· understanding of a production pipeline for realtime assets
· Portfolio with strong realism in organic/hard surfaces
· Can drive and lead a team around them
Interested? Do you mind answering some important questions for us below? This allows us to know your current status and specifics in software and abilities for our projects. I know there are a lot of questions but its very helpful for us. Please answer as detailed as you would like and please be very direct/truthful with some of the questions (also very helpful) There are no right or wrong answers.