character rigger/tech art

We are currently looking for a Technical Artist/Rigger who is extremely proficient in the character pipeline for both Maya and Unreal. This rockstar is a strong communicator, has experience rigging characters in maya, integrating assets in Unreal and has a proven ability to retarget animation, and create physics/dynamic setups. A proficient level of English is required.

Who you are:

·         Strong portfolio in rigging facial and body

·         Strong understanding of Unreal and implementations

·         Familiar with cloth setup in UE and facial blendshapes

·        2+  years experience as a technical artist or rigging artist in the videogame or VFX industry

·         Experienced with Maya

·         Experienced with rigging and skinning characters

·         Strong understanding of a real-time workflow for animation

·         Great team player, self motivated and can communicate well

·         Strong understanding of a real-time cloth solutions

·         Located in North America or South America (preferred)

 

Interested? Do you mind answering some important questions for us below? This allows us to know your current status and specifics in software and abilities for our projects. I know there are a lot of questions but its very helpful for us. Please answer as detailed as you would like and please be very direct/truthful with some of the questions (also very helpful) There are no right or wrong answers.

Come join us!